The New Civ - What I Like and Dislike…

CIVILIZATION VII

When Sid Meier’s (finally) announced the new edition of Civilization VII I was so excited. I think all fans of Civ were waiting for this release for quite some time.

My first impressions:

  • It is not ‘Humankind’ (thankfully)

  • The graphics are amazing (although I’m pretty sure I thought that on each new release) - see below

L-R: Civ V; Civ VI; Civ VII - pyramids - difference in graphics

  • I don’t mind the age transitions as I get to stay as my starting leader

  • I like all the pop-up choices, it really feels like you can tweak the game to your own perspective

  • I like the leaders and how they relate to each other (and speaking their own languages)

  • I like the new commanders

  • I like the civ specific civics

  • I wish they allowed pinning still (where were those natural wonders again?)

  • Why does the scout not advance? Why can’t he defend?

  • Why can’t I cycle through my units?

  • The explorer has to visit all sites to investigate a chance to dig - and the sites don’t disappear after, which can be confusing - causing you to visit the same artifact points several times (and there definitely aren’t enough). Also what do you do with the explorers after?

  • In my first playthrough I was defeated but it doesn’t show scores or who won 😠or by what means…

  • The maps are too small

  • I miss being able to choose how many other leaders I’m up against.

  • Why do the cities stop growing past three tiles?

  • I feel like there are lots of things missing that gives the impression that the launch was rushed…

  • Why do all the broadcasted live games only feature male players?

Overall early rating 3/5 ⭐⭐⭐. I hope patches come soon to fix some of these issues.

I think I will continue to play Civ VI until I see some positive changes in VII.


My pre-launch thoughts are here: Once a Civ fan…

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