The New Civ - What I Like and Dislike…
CIVILIZATION VII
When Sid Meier’s (finally) announced the new edition of Civilization VII I was so excited. I think all fans of Civ were waiting for this release for quite some time.
My first impressions:
It is not ‘Humankind’ (thankfully)
The graphics are amazing (although I’m pretty sure I thought that on each new release) - see below
L-R: Civ V; Civ VI; Civ VII - pyramids - difference in graphics
I don’t mind the age transitions as I get to stay as my starting leader
I like all the pop-up choices, it really feels like you can tweak the game to your own perspective
I like the leaders and how they relate to each other (and speaking their own languages)
I like the new commanders
I like the civ specific civics
I wish they allowed pinning still (where were those natural wonders again?)
Why does the scout not advance? Why can’t he defend?
Why can’t I cycle through my units?
The explorer has to visit all sites to investigate a chance to dig - and the sites don’t disappear after, which can be confusing - causing you to visit the same artifact points several times (and there definitely aren’t enough). Also what do you do with the explorers after?
In my first playthrough I was defeated but it doesn’t show scores or who won 😠or by what means…
The maps are too small
I miss being able to choose how many other leaders I’m up against.
Why do the cities stop growing past three tiles?
I feel like there are lots of things missing that gives the impression that the launch was rushed…
Why do all the broadcasted live games only feature male players?
Overall early rating 3/5 ⭐⭐⭐. I hope patches come soon to fix some of these issues.
I think I will continue to play Civ VI until I see some positive changes in VII.
My pre-launch thoughts are here: Once a Civ fan…